Kling video model

Kling Motion Control

Kling V2.6 Standard Motion Control - Transfer dance moves, gestures & movements from a reference video onto your character. On Influverse a 5s clip costs 14 credits, charged from the same wallet as every other model. There is no separate subscription for this model and no training step to use your own character with it.

By Influverse AI Team · Last verified: 6 September 2026 · Editorial policy

Generate with Kling Motion Control

Capabilities

VendorKling
DurationFollows the reference clip, up to 30 seconds
ResolutionsOne fixed profile
AudioSilent video only
Text to videoNo
Image to videoYes
First and last frameNo
Motion controlYes
Extend an existing clipNo
Reference videoNo
Reference imagesNot supported

What it costs in credits

Derived from the same pricing source the app charges against, so these figures and the cost preview on the generation screen can never disagree.

DurationResolutionCredits
5sSingle profile14
30sSingle profile80

Credits come from your plan and from credit packs. See the pricing page for the plan ladder.

When to use Kling Motion Control

Kling Motion Control does one thing no other model in the catalogue does: it takes movement out of a video you supply and puts it onto a character image you supply. You give it a still of your character and a reference clip of a dance, a gesture, a walk or a piece of choreography, and it recreates that movement with your character in the frame. The duration follows the reference clip rather than a fixed menu, up to a long ceiling, which means the length of your source is the length of your output. That is the whole reason to pick it. If you have a specific movement in mind and describing it in a prompt keeps producing something close but wrong, stop prompting and film or find the movement instead. Trend-driven social content lives on this: a dance that is doing numbers this week, a specific transition, a hand gesture that reads as native to one platform. It is also the cleanest way to keep the same movement across several characters, since you can point the same reference clip at each of them. The limitation is that it is a motion transfer model, not a general video model. It has no text-to-video path, no native audio and no reference image stack, so it will not compose a scene for you and it will not talk. Plan for that: generate the character still on an image model first, run the motion here, and add sound in the editor or with one of the audio-capable video models if the clip needs it.

Strengths

  • The only motion transfer model in the catalogue
  • Duration follows your reference clip rather than a fixed menu
  • Repeats the same movement across different characters reliably

Limits

  • No text-to-video path, it always needs a character image and a reference clip
  • No native audio
  • It reproduces movement, it does not compose a scene

Best for

  • Trend-driven dances and gestures
  • Repeating one movement across a cast of characters
  • Movement that is easier to show than to describe

Other models to consider

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