Kling Motion Control
Kling V2.6 Standard Motion Control - Transfer dance moves, gestures & movements from a reference video onto your character. On Influverse a 5s clip costs 14 credits, charged from the same wallet as every other model. There is no separate subscription for this model and no training step to use your own character with it.
By Influverse AI Team · Last verified: 6 September 2026 · Editorial policy
Generate with Kling Motion ControlCapabilities
| Vendor | Kling |
|---|---|
| Duration | Follows the reference clip, up to 30 seconds |
| Resolutions | One fixed profile |
| Audio | Silent video only |
| Text to video | No |
| Image to video | Yes |
| First and last frame | No |
| Motion control | Yes |
| Extend an existing clip | No |
| Reference video | No |
| Reference images | Not supported |
What it costs in credits
Derived from the same pricing source the app charges against, so these figures and the cost preview on the generation screen can never disagree.
| Duration | Resolution | Credits |
|---|---|---|
| 5s | Single profile | 14 |
| 30s | Single profile | 80 |
Credits come from your plan and from credit packs. See the pricing page for the plan ladder.
When to use Kling Motion Control
Kling Motion Control does one thing no other model in the catalogue does: it takes movement out of a video you supply and puts it onto a character image you supply. You give it a still of your character and a reference clip of a dance, a gesture, a walk or a piece of choreography, and it recreates that movement with your character in the frame. The duration follows the reference clip rather than a fixed menu, up to a long ceiling, which means the length of your source is the length of your output. That is the whole reason to pick it. If you have a specific movement in mind and describing it in a prompt keeps producing something close but wrong, stop prompting and film or find the movement instead. Trend-driven social content lives on this: a dance that is doing numbers this week, a specific transition, a hand gesture that reads as native to one platform. It is also the cleanest way to keep the same movement across several characters, since you can point the same reference clip at each of them. The limitation is that it is a motion transfer model, not a general video model. It has no text-to-video path, no native audio and no reference image stack, so it will not compose a scene for you and it will not talk. Plan for that: generate the character still on an image model first, run the motion here, and add sound in the editor or with one of the audio-capable video models if the clip needs it.
Strengths
- The only motion transfer model in the catalogue
- Duration follows your reference clip rather than a fixed menu
- Repeats the same movement across different characters reliably
Limits
- No text-to-video path, it always needs a character image and a reference clip
- No native audio
- It reproduces movement, it does not compose a scene
Best for
- Trend-driven dances and gestures
- Repeating one movement across a cast of characters
- Movement that is easier to show than to describe
Other models to consider
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